SUMMARY
I am looking for a game engineer position where I can bring my experience and passion for gameplay to life. I find creating a unique experience that players can become fully immersed in as rewarding as playing a game myself. I am comfortable collaborating with all members of my team, and working within an agile development pipeline, to accomplish all tasks no matter how big or small.
SKILLS
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PROJECTS
- Intel® RealSense™ In-Store Experience - Human-Engine
- Imbedded a real-time video feed utilizing the camera for an interactive in-app tutorial section
- Used Mecanim in Unity to set up animation transitions to flow smoothly through multiple scenes and UI canvas transitions
- Warp Driver - GameDesk
- Space golf game targeted to teach physics at a high school level, created in Unity
- Implemented replay camera system for multiple playback styles
- Marvel's Avengers S.T.A.T.I.O.N. App - GameDesk
- Created reward moments that triggered UI changes and activated effects, set up various UI elements and events
- Finished final testing phase, providing necessary debugging and polish, for an Android tablet app in Unity
EXPERIENCE
- Trigger Global - Contract Unity Developer
- Rapid prototyping for a demo using the HTC Vive, including environment and UI set up, animation transitions using Mecanim and gameplay logic with multiple character spawning points
- Human-Engine LLC - Programmer
- Developed an in-store demo showcasing the unique capabilities of the Intel® RealSense™ Camera
- Worked mostly independently on assigned coding tasks and collaborated with our artist when updating models and UI assets
- GameDesk - Intern Programmer
- Worked closely with lead artist and designer to improve UI functionality
- Collaborated with engineers to implement and debug various gameplay elements
EDUCATION
- The Art Institute of California - Los Angeles
- Bachelors of Science - Game Programming