I am looking for a game engineer position where I can bring my experience and passion for gameplay to life. I find creating a unique experience that players can become fully immersed in as rewarding as playing a game myself. I am comfortable collaborating with all members of my team, and working within an agile development pipeline, to accomplish all tasks no matter how big or small.

  •  C#
  •  C++
  •  3D Math
  • Gameplay
  •  User Interfaces
  •  Agile Development
  •  Unity
  •  Visual Studio
  •  Git


  • Intel® RealSense™ In-Store Experience - Human-Engine
    • Imbedded a real-time video feed utilizing the camera for an interactive in-app tutorial section
    • Used Mecanim in Unity to set up animation transitions to flow smoothly through multiple scenes and UI canvas transitions
  • Warp Driver - GameDesk
    • Space golf game targeted to teach physics at a high school level, created in Unity
    • Implemented replay camera system for multiple playback styles
  • Marvel's Avengers S.T.A.T.I.O.N. App - GameDesk
    • Created reward moments that triggered UI changes and activated effects, set up various UI elements and events
    • Finished final testing phase, providing necessary debugging and polish, for an Android tablet app in Unity


  • Trigger Global - Contract Unity Developer
    • Rapid prototyping for a demo using the HTC Vive, including environment and UI set up, animation transitions using Mecanim and gameplay logic with multiple character spawning points
  • Human-Engine LLC - Programmer
    • Developed an in-store demo showcasing the unique capabilities of the Intel® RealSense™ Camera
    • Worked mostly independently on assigned coding tasks and collaborated with our artist when updating models and UI assets
  • GameDesk - Intern Programmer
    • Worked closely with lead artist and designer to improve UI functionality
    • Collaborated with engineers to implement and debug various gameplay elements


  • The Art Institute of California - Los Angeles
    • Bachelors of Science - Game Programming